1. Mathematics for 3D game programming and computer graphics

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.816693 LEN] (1).
2. 3d Game Engine Design : a practical approach to real-time computer graphics

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
3. Networked graphics : building networked games and virtual environments

by Steed, Anthony | Oliveira, Manuel Fradinho.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 794.81526 STE] (1).
4. Maya studio projects : game environments and props

by McKinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
5. COLLADA : sailing the gulf of 3D digital content creation

by Arnaud, Remi | Barnes, Mark C.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
6. OpenGL extensions guide

by Lengyel, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Mumbai: Shroff Publishers, 2006Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
7. Advanced game development with programmable graphics hardware

by Watt, Alan | Policarpo, Fabio.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).

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